Large City: Ko Kǟktfi Qo̠

Ko Kǟktfi Qo̠

Ko Kǟktfi Qo̠
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceShan Deanery
Sub ProvenceHafton Köz Parish
RegionBloodmoss Forest
Founded1219
Community LeaderMaster Raeldireth Cheineruth
Area314 km2 (125 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6546 m (-21473 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population73871
Population Density235 people per km2 (590 people per mi2)
Town AuraEnchantment
Naming
Native nameKo Kǟktfi Qo̠
Pronunciation/ko/ /ˈkaːktfi/
Direct Translation[cyan] [coconut]
Translation[Not Yet Translated]

Ko Kǟktfi Qo̠ (/ko/ /ˈkaːktfi/ [cyan] [coconut]) is a subtropical Large City located in Hafton Köz Parish, Shan Deanery, within the Covenent of Irus.

The name Ko Kǟktfi Qo̠ is derived from the Wood Elvish language, as Ko Kǟktfi Qo̠ was founded by Tsèsh Shrervobon, who was culturaly Wood Elven.

Climate

Ko Kǟktfi Qo̠ has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 19°C (66°F). Ko Kǟktfi Qo̠ receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Ko Kǟktfi Qo̠ covers an area of nearly 314 km2 (125 mi2), and an average elevation of 6546 m (-21473 ft) above sea level.

Overview

Ko Kǟktfi Qo̠ was founded durring the early 13th century in fall of the year 1219, by Tsèsh Shrervobon. The establishment of Ko Kǟktfi Qo̠ was somewhat plagued by a lack of willing colonists, leading to Tsèsh Shrervobon electing to pay people to resettle in Ko Kǟktfi Qo̠.

Ko Kǟktfi Qo̠ was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ko Kǟktfi Qo̠ is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ko Kǟktfi Qo̠ is buildings folow an organic layout of narrow flagstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ko Kǟktfi Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Ko Kǟktfi Qo̠ gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Ko Kǟktfi Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ko Kǟktfi Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko Kǟktfi Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Kǟktfi Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Kǟktfi Qo̠'s parks.

Ko Kǟktfi Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Kǟktfi Qo̠.

Ko Kǟktfi Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko Kǟktfi Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko Kǟktfi Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ko Kǟktfi Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ko Kǟktfi Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Kǟktfi Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Kǟktfi Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Kǟktfi Qo̠'s public wards, blessings, and other arcane systems.

Ko Kǟktfi Qo̠ has an Administrative Academy which trains individuals in the administrative arts.

Ko Kǟktfi Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko Kǟktfi Qo̠'s grid is powered by a direct leyline tap.

Ko Kǟktfi Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ko Kǟktfi Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Ko Kǟktfi Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ko Kǟktfi Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Kǟktfi Qo̠'s natural decorations nor waterways.

Ko Kǟktfi Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ko Kǟktfi Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ko Kǟktfi Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ko Kǟktfi Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ko Kǟktfi Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Ko Kǟktfi Qo̠ there is always just enough rain to be annoying.

The Baccae near Ko Kǟktfi Qo̠ are known to be more aggressive than normal.

Ko Kǟktfi Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Illusion energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 143
  • Farmers: 211
  • Farm Laborer: 369
  • Hunters: 284
  • Milk Maids: 199
  • Ranchers: 97
  • Ranch Hands: 187
  • Shepherds: 184
    • Farmland: 299177 m2
    • Cattle and Similar Creatures: 18467
    • Poultry: 221613
    • Swine: 14774
    • Sheep: 738
    • Goats: 147
    • Horses, Mounts, and Beasts of Burden: 7387

Craftsmen

  • Arms and Toolmakers: 157
  • Blacksmiths: 167
  • Bookbinders: 95
  • Buckle-makers: 97
  • Cabinetmakers: 167
  • Candlemakers: 246
  • Carpenters: 208
  • Clothmakers: 199
  • Coach and Harness Makers: 80
  • Coopers: 194
  • Copper, Brass, Tin, Zinc, and Lead Workers: 101
  • Copyists: 71
  • Cutlers: 63
  • Fabricworkers: 180
  • Farrier: 399
  • Furriers: 48
  • Glassworkers: 246
  • Gunsmiths: 169
  • Harness-Makers: 71
  • Hatters: 152
  • Hosiery Workers: 52
  • Jewelers: 82
  • Leatherwrights: 194
  • Locksmiths: 75
  • Matchstick makers: 113
  • Musical Instrument Makers: 107
  • Painters, Structures and Fixtures: 89
  • Paper Workers: 107
  • Plasterers: 97
  • Pursemakers: 121
  • Roofers: 77
  • Ropemakers: 75
  • Rugmakers: 72
  • Saddlers: 144
  • Scabbardmakers: 169
  • Scalemakers: 76
  • Scientific, Surgical, and Optical Instrument Makers: 48
  • Sculptors, Structures and Fixtures: 72
  • Shoemakers: 73
  • Soap and Tallow Workers: 259
  • Tailors: 422
  • Tanners: 90
  • Upholsterers: 102
  • Watchmakers: 107
  • Weavers: 199
  • Whitesmiths: 59

Merchants

  • Adventuring Goods Retellers: 52
  • Arcana Sellers: 51
  • Beer-Sellers: 97
  • Booksellers: 121
  • Butchers: 164
  • Chandlers: 184
  • Chicken Butchers: 196
  • Entrepreneurs: 79
  • Fine Clothiers: 217
  • Fishmongers: 180
  • Florists: 45
  • Potion Sellers: 123
  • Resellers: 307
  • Spice Merchants: 102
  • Wine-sellers: 160
  • Wheelwright: 117
  • Woodsellers: 71

Service workers

  • Bakers: 369
  • Barbers: 289
  • Coachmen: 110
  • Cooks: 273
  • Doctors: 149
  • Gamekeepers: 113
  • Grooms: 67
  • Hairdressers: 254
  • Healers: 227
  • Housekeepers: 199
  • Housemaids: 410
  • House Stewards: 194
  • Inns: 69
  • Laundry maids: 150
  • Maidservants: 217
  • Nursery Maids: 139
  • Pastrycooks: 238
  • Restaurateur: 295
  • Tavern Keepers: 273

Specialized Laborer

  • Ashworkers: 99
  • Bleachers: 68
  • Chemical Workers: 42
  • Coal Heavers: 139
  • In-Town Couriers: 167
  • Long Haul Couriers: 184
  • Dockyard Workers: 150
  • Gas Workers: 35
  • Hay Merchants: 62
  • Leech Collectors: 182
  • Millers: 167
  • Miners: 160
  • Oilmen and Polishers: 111
  • Postmen: 160
  • Pure Finder: 99
  • Skinners: 194
  • Sugar Refiners: 42
  • Tosher: 115
  • Warehousemen: 273
  • Watercarriers: 149
  • Watermen, Bargemen, etc.: 211

Skilled Laborers

  • Accountants: 95
  • Alchemist: 111
  • Clerk: 147
  • Dentists: 74
  • Educators: 187
  • Engineers: 107
  • Gardeners: 73
  • Mages: 56
  • Plumbers: 80
  • Pharmacist: 85
  • Professors: 31
  • Scientists: 56
  • Wizards: 32

Civil Servants

  • Adventurers: 73
  • Bankers: 111
  • Civil Clerks: 175
  • Civic Iudex: 87
  • Consultants: 47
  • Exorcist: 171
  • Fixers: 86
  • Kami Clerk: 138
  • Landlords: 158
  • Lawyers: 87
  • Legend Keepers: 131
  • Militia Officers: 568
  • Monks, Monastic: 263
  • Monks, Civic: 246
  • Historian, Oral: 164
  • Historian, Textual: 92
  • Policemen, Sheriffs, etc.: 167
  • Priests: 295
  • Rangers: 101
  • Rat Catchers: 104
  • Scholars: 111
  • Spiritualist: 134
  • Slayers: 41
  • Storytellers: 278
  • Military Officers: 273

Cottage Industries

  • Brewers: 211
  • Comfort Services: 273
  • Enchanters: 81
  • Herbalists: 83
  • Jaminators: 223
  • Needleworkers: 246
  • Potters: 119
  • Preserve Makers: 230
  • Quilters: 105
  • Seamsters: 410
  • Spinners: 230
  • Tinker: 86
  • Weaver: 184

Artists

  • Actors: 81
  • Architects: 28
  • Bards: 111
  • Costumers: 44
  • Dancers: 86
  • Drafters: 48
  • Engravers: 59
  • Fine Furniture Carpenters: 35
  • Glaziers: 80
  • Inlayers: 69
  • Musicians: 199
  • Painters, Art: 37
  • Playwrights: 78
  • Sculptors, Art: 63
  • Wood Carvers: 254
  • Writers: 295

Produce Industries

  • Butter Churners: 230
  • Canners: 217
  • Cheesmakers: 263
  • Ice Merchants: 32
  • Millers: 157
  • Picklers: 131
  • Smokers: 93
  • Stockmakers: 82
  • Tobacconists: 123
  • Tallowmakers: 180

27623 of Ko Kǟktfi Qo̠'s population work within a Foundational Occupation.

44032 of Ko Kǟktfi Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 2216 (3%) are noncontributers.

Points of Interest

Ko Kǟktfi Qo̠ is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Ko Kǟktfi Qo̠ is accessed from a nearby river via an intricate series of locks.

POI

History

The the a vest of Transmutation, an a vest imbued with potent amounts of Transmutation energies was created near Kîrû Kobû Higu̹ by in time immemorial, reportedly some time during the late 2nd century.

History